What are Bots? Edit
Bots are units that work similar to colonists, in that they can execute certain tasks, such as building, transporting resources, or mining.
Bots are more efficient than human colonists in many ways. First of all, they have no needs such as food, water, oxygen or sleep, and will tirelessly do their task. Secondly, they can travel faster than humans outside of the base, and are resistant to the effects of solar flares (they do not get radiation sickness). However, bots take increased damage to their condition during solar flares and sandstorms, and can even be destroyed if their condition meter reaches zero (regardless of their integrity).
Bots are dependent on two meters, their Condition meter and their Integrity Meter. The Condition meter shows the bot's immediate wear, and drops relatively fast. When the meter drops and reach a threshold, the Bot stops in place and ceases work. The Condition meter can be raised back by an Engineer interacting with the Bot, or from a Robot Auto-Repair the bot can move to before the Condition meter completely empties. If the Condition meter drops to 0, the bot will be destroyed.
The Integrity meter shows the bot's total wear. It drops much slower than the Condition meter, but it cannot be replenished by any means. When the Integrity meter empties, the Bot is declared irreversibly damaged and the resources used in its production can be recycled.
Noteworthy : the bot you get at the beginning of every planet is much more resilient than the ones you will build or buy later.
Types of Bots Edit
There are currently three types of Bots in the game:
Carrier Bot Edit
Carrier Bots can only transfer resources around the colony.
Carrier Bots can be built at any Robot Workshop or purchased from Trading Ships, while new colonies start with one Carrier Bot for at least Class D planets.
Constructor Bot Edit
Constructor Bots can build buildings, akin to an Engineer.
Do note that while a Carrier Bot is specialized to only carry resources, a Constructor Bot is able to both transfer resources (building and repairing materials only, i.e. Metal, Bioplastic, and Spares) and build.
Constructor Bots cannot be immediately built at Robot Workshops. A patent for it is required, which can be purchased from a Trading Ship, while Constructor Bots themselves can also be purchased before the patent is acquired.
New colonies start with one Constructor Bot for at least Class D planets.
Driller Bot Edit
Driller Bots can mine for ore at Mines, akin to a Worker. Because of their independence on resources, Driller Bots can get into a Mine and work continuously until they need repair or are irreversibly damaged.
Driller Bots cannot be immediately built at Robot Workshops. A patent for it is required, which can be purchased from a Trading Ship, while Driller Bots themselves can also be purchased before the patent is acquired.